Also score it normally at game end. This power adds cards to the wetlands draw card(s) action, but it has a cost. If you do, draw 1 . For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . When played: Discard a bird from your and put this bird in its place (do not pay an egg cost). Your browser's back & forward buttons work within this site. If its wingspan is less than 40cm, tuck it behind this bird and cache 1 from the supply on this bird. The cats are the closest to a standard wargame, with a pool of actions . You may discard an egg token or a nectar token, to draw an additional bird card. The player who comes first on the goal places a cube in the space marked above the goal tile and gets the points marked there. 40% off $65.00. Keep 1 and give the other to another player. See: Draw Bird Cards and Activate Wetland Bird Powers. When activated: Give 1 from your supply to another player. Place them on bird cards (up to the birds egg limits; any excess is lost). As noted on this card, you can cache exactly 1 food token when its power is activated by placing it on the bird card. Place 1 Duet token in your player color on each of the 15 bird slots on your player mat. For this card, it does not matter whether the birds have eggs on them. The rules state that the pink power is triggered on an opponent's turn (i.e. For this goal, count how many tokens are on the edge. Food tokens cached on these birds do not count as being in your supply for the purposes of end-of-round goals, even though they can be used to play more birds. Use the actions on each space in the order they are printed: Reset if you are going to, then take food or cards. Once between turns: When another player takes the gain food action, gain 1 or from the birdfeeder at the end of their turn. Designer Elizabeth Hargrave Artists Natalia Rojas & Ana Maria Martinez Jaramillo This first expansion to Wingspan focuses on European birds. Count the total number of birds you have played. Add 1 to your hand, tuck 1 behind this bird, and discard the rest. reset the tray (discard all face-up cards and put out 3 new face-up cards), or, refill the tray (place new cards from the deck in any empty slots), or. Birds that have no nest symbol and no egg limit still do not qualify to receive eggs from this bird. Pay its normal food and egg cost. If there are any issue with the cards themselves, I'm not experienced enough with the game to notice. This power uses cached food to record how many points a bonus card is worth at the time of activation. Round end: For every 3 in your , gain 1 or from the supply. Gain Food and Activate Forest Bird Powers, Lay Eggs and Activate Grassland Bird Powers, Draw Bird Cards and Activate Wetland Bird Powers. If the bird has a when played power, activate it (for that bird only). If not, discard it. Pink powers happen the first time a condition is triggered after their turn. / When activated: All players lay 1 on any 1 bird. A birds egg limit is shown by the egg icons. The impact of both systems is subtle; that is by design. You will probably want to keep food tokens shown in the upper left of the bird cards you selected. Birds with geography terms in their names. You can only use a pink power once between each of your own turns (if an opponent triggers it). The Common Loon has 1 bird facing in each direction, so it qualifies for both goals. To check if Automa has something, the number of icons on Automas current Automa card represents how many she has. If you do, gain 2 from the birdfeeder. Using the end-of-round goal scoring card for the current round, match the current rounds goal tile to the symbols on the card to find the base value. The seed must come from your supply not from a birds cache. Count only bird cards that have 4 egg tokens sitting on them at game end. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. Edit: This was included in the European rulebook! If you do, gain 1 or 1 from the supply. Playing a bird is the only action that does not activate a row of birds. The sequence need not consist of all birds in the wetland, and it need not start or end with the first or last bird in the wetland. When activated: Discard 1 to choose a from the tray and tuck it behind this bird. A sequence may include two or more birds with the same wingspan. Star nests count toward this goal. When activated: Roll all dice not in birdfeeder. You may discard at most 1 egg from a bird on your mat or 1 nectar, to draw an additional card. Released: 2019. If you do, lay 2 on this bird. If the leftmost exposed forest slot shows , you may discard 1 bird card from your hand to remove one additional die and take its corresponding food. If you have more than one bird with round end powers, you may resolve your birds powers in any order. But to keep the game moving, you can sort through them at the end of your turn and let the next player start their turn. You can install it as a standalone app that is lightning fast, and works even when you're offline. Emu: Gain all the seed from your groups birdfeeder. The copied power must be a brown when activated power. You may go 2 over its egg limit while using this power. The space must be in the region of the Duet map that corresponds to the. #1. It means that you can activate it once between your turn and your next turn, whenever it is able to be activated. there are 26 turns in a game (4 rounds of 8,7,6,5). This is an official rules reference for Wingspan by Stonemaier Games. For example, if you need 1 fish, you could use any other 2 food tokens instead. When played: Lay 1 on each bird in your , including this one. If players tie, place both cubes on the tied place, and do not award the next place. We recommend using the green side of the goal mat with this expansion, as some of the new goals do not work well with the blue side. In the unlikely event that you play more than 15 birds in a game (using all the Duet tokens), use a substitute. Keep 1 bird, if there is one. When an airliner flies > Mach 0,8 the local speed of air at that 1/3 chord is close to Mach 1. However, that player still only gains the resources that all players get. Do not count or . For example: Automa does not gain or use nectar. Round end: Discard up to 5 from your supply. Wingspans of exactly 30cm count toward this bonus. You are always included in all players.. For this power, the birds that you cache food on do not need to have a caching power themselves. If the wingspan of the top card is equal to or larger than your predators power, discard the card instead. If you do, lay 1 on this bird. Food remaining in your supply at game end. Then gain 1 or lay 1 on any bird. You may draw the additional card from the deck or from the bird tray. Turns out she basically remade the metric system for magical and physical calculations out of laziness. Pay its normal food cost, but ignore 1 in its egg cost. When activated: Discard 1 to the spent nectar space for your . It's also an excellent supplement to the rulebook included in the box, when watching a how-to-play video, or while teaching the game. Otherwise, pass the first player token clockwise, but Automarazzi still always goes last. Some of these pink powers allow you to take food from the bird feeder. Each token only counts once. Food cached on birds does not count as part of your supply. The bird must specifically have a or symbol. Points are only awarded to the player who contributes the most to each end-of-round goal: For example, you must have at least 1 grassland bird to score points for the most birds in the grassland habitat goal. Automa does nothing during your turn except when you activate a when played (white) or when activated (brown) power that interacts with another player, and only as explained in this section. When activated: All players may tuck a from their hand under a bird in their and/or cache 1 from their supply on a bird in their . Multiple eggs on one bird each count. Ships from Czech Republic. For example, if you need 1 fish, you could use any other 2 food tokens instead. Discard an egg to the supply. When activated: Discard all remaining face-up and refill the tray. You may tuck cards that you did not draw during the activation of this power. If the total is 110 cm or more, you failed. Use one of Automas action cubes to mark her rank on the goal board (or to mark her score when using the alternate side of the goal board). The number of caches allowed by the card (such as each bird in this row) is a maximum: you may cache less than this amount. This makes a total of 20 edge spaces and 16 interior spaces. Three people playing at 5 minutes. Players may reset the birdfeeder if it is empty or if all dice are showing the same face. When activated: Steal 1 from another players supply and cache it on this bird. Keep 1 and discard the rest. Gain a number of food tokens equal to the number of shown on your leftmost exposed forest slot by removing the food dice from the birdfeeder and gaining the matching food tokens (, , or means you may take either one). All powers are optional. In other words: directly to the left, right, top, or bottom (not diagonal). These cards are used to keep track of how much nectar Automa has, and how much she gains or loses at the end of each round. There is no limit to how many bird cards you can give away and you may give them to any combination of other players. Remove the die from the birdfeeder when you gain the food, as you would normally. Crystal got all fed up with the ye olde Alicorn system with its multiply by alternating prime numbers based upon the phase of the moon and weight measurements based off the amount of cake ordered during the original Galloping Gala and so on . When activated: Tuck 1 from your hand behind this bird. When both active players have completed their turns, rotate the turn-order dial clockwise. When played: Draw 2 new bonus cards and keep 1. Game end: Find a contiguous group of birds in your preserve that all have the same nest type. If you do, lay 4 on this bird and gain 2 from the supply. Take only the food from the die you rolled. Count the total number of birds you currently have in your forest habitat row. The cards available for you to draw are the 3 face-up cards on the bird tray and the top card of the bird deck. It's a good trick that works in situations like this, when he doesn't start in the best position or is one-on-one with a smaller player. When activated: All players gain 1 from the supply. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your forest habitat. For each action cube in their , cache 1 from the supply on any of your birds. Compare the average score of you and your teammates against Automarazzis score. After rolling all 5 dice, you may reroll any of those 5 dice again. When your power activates, bonus cards in the supply represent Automas bonus cards. If any are , place 1 on this card. A bird card can never hold more than this number of eggs. Count all Duet tokens on spaces that have any nest symbol ( ). When playing against the Automa, you will always follow the multiplayer rules. Bird powers are always optional. When activated: Discard 1 from your supply. For the end-of-round goal tile for Round 1, place the corresponding end-of-round goal scoring card beside the goal mat, with Round 1 facing up. Activate any brown powers on your wetland birds, from right to left. I realize that, technically speaking, it was still "once between turns. Count the birds you played that have wingspans over 65cm. Each action, however, uses a different method of selection. Some birds have yellow powers that activate only once, at the end of the game. When activated: Player(s) with fewest birds gain 1 from birdfeeder. Each group chooses from a separate set of cards or dice. Discard any eggs and food from that bird. For each of the 4 rounds, you always go first and the Automa always takes the last turn. The box contents . When played: Draw 4 . Regardless of the number of dice rolled, gain only 1 food. If any are , gain 1 and cache it on this card. Players: 1-5. Example: Draw 1 bird card, then you may discard 1 egg to draw another card. Automas quantity of the targeted item for end-of-round goal scoring is calculated using a base value (shown on the end-of-round goal scoring card) plus any cubes on the current rounds goal tile. Activate any brown grassland bird powers you wish, right to left. This bird can lay eggs on star nests. About Wingspan. This Board Games item by MouseDenGames has 49 favorites from Etsy shoppers. Any cards that were tucked behind the original bird remain tucked, but you must discard any eggs. Next, you may activate the power on the bird card. When activated: Discard any number of to draw that many . The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. Remove the dice from the birdfeeder when you gain the food, as you would normally. There is no hand limit. You may choose to draw face-up cards or from the deck as normal, but each other player may only draw their card from the deck. Nectar is not wild for bird powers.). The copied power must be a brown when activated power. If a card refers to adjacent birds, its referring to orthogonal adjacency (birds immediately to the left or right, and those immediately above or below the given bird). Multiple eggs on one bird each count. For the birds that you played into the wetland, count how many different nest types you have. We recommend telling other players what the power is, and what activates it. That person takes the first turn in the following round. Remove (and return to the box) the Automa card that specifies Remove after round for the round you just completed. If you discard , it is returned to the supply. If you have more than one bird with a game end power, you may activate them in any order. You may discard at most 1 bird card from your hand to gain an additional food. You only draw 1 bird card regardless of how many cards you tuck. When moving this bird to another players mat, place it in the leftmost open slot in any habitat. Once between turns: When another player plays a bird, tuck a from your hand behind this bird. Note that it is not enough for a bird to have the correct habitat or food on the card; you must have played the bird in that habitat and used that food when playing the bird. You may discard bonus cards you did not draw this turn. The player who has the most points wins. When activated: Draw the in the middle slot of the bird tray. When played: Draw 3 new bonus cards and keep 1. You may apply this power to gained before or after activating the Verditer flycatcher. This power gives a choice of food types. Because you only have 1 neighbor, only steal 1 from that player. When played: Draw 1 new bonus card. Then, if you have rolled fewer than 3 times during the current activation of this power, decide whether to roll again. If you do either, tuck 1 from the deck behind this bird. For dice showing two types of food, you may gain both types. If one or more dice show a fish, take at most 1 fish token from the supply and cache it on your card. If multiple players are tied for fewest birds in the forest, they all use this power. When activated: Reset the birdfeeder. (Instead, many Asian ornithologists measure a single wing.) Draw clockwise, starting with the current player. When activated: Choose any 3 . Wingspan uses a user interface model where the screen switches focus between the three different rows of a player's board. If you roll at least 1 , cache 1 on this bird. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. When activated: Discard 1 from your hand. If Automa fails to find a valid available space to place a Duet token, she doesnt place one. Each token on a bird card is worth 1 point at the end of the game. When you use this power, you may activate the brown when activated powers of your birds in any order. Or: This icon in bird costs and other places in Wingspan means or (e.g., pay 1 fish or 1 fruit). Round end: For every 3 in your , draw 1 from the deck. In a 7-player game, if there is no active player in your group when this type of power is activated, treat the player in your group who will be first player next as the first player. The dice removed from the birdfeeder when a player gained food will remain outside the tray until the birdfeeder is refilled. Birds with a maximum of 6 eggs may actually lay 15 or more eggs in a year! Star nests count toward this goal. If you do, draw 4 bonus cards, keep 2, and discard the other 2. If the same dice are showing in the birdfeeder, you may reroll to see if you meet the condition of the bird. Round end: You may cache 1 from your supply on each of your other birds. Tower Rex (towerrex.com) designed the birdfeeder dice tower. However, the other active player is only affected after finishing their turn. Featuring artwork from the beloved family . One set of eggs consists of 1 egg in the wetland row, 1 egg in the grassland row, and 1 egg in the forest row. Within the group that did not activate the power, turn order starts with the active player after they have finished their own turn. In this Duet mode example it is round 1. Place one of her Duet tokens on that space. Then gain 1 from the birdfeeder. If the extra bird has a round end power, it is triggered when the bird is played. To tuck a card, place it face-down under a played bird card. When activated: Discard 1 . When activated: Reset the birdfeeder and gain 1 , if there is one. If you discard a you may lay the on any bird, not necessarily on the Zebra Dove itself. When activated: Give 1 from your hand to another player. Once exposed, removal of the pods may begin. 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